HOW TO PLAY CALLGAME (CALLGAME.EXE) CALLGAME is played by two persons, both of whom must be capable of copying code at the speed selected. The player designated as "the Op" is on a DXpedition. The Op will use a key and some sort of tone-producing device to respond to the callers trying to work the DXpedition. If nothing else is available, a vocal imitation of Morse can be used. The second player, "the Controller", monitors the Op's keying and controls the action. Play starts when the Controller enters the command line that initiates the execution of CALLGAME. (See Section II of README.TXT for details.) CALLGAME first asks the Controller for audio frequency and code speed preferences, then spends about 10 seconds synchronizing itself with the computer's processor chip. At the end of this period, the computer sounds the first call and displays it on the monitor for the benefit of the Controller. The Op will be given ample time to copy the call and acknowledge it with the report 5NN. In other words, the call VP2E/KC7IG must receive the acknowledgment VP2E/KC7IG 5NN. If the Controller considers the exchange correct, depressing the space bar will trigger a return exchange from the computer of 5NN TU. The Op will have time to respond TU before the next call arrives. If the Op didn't copy the call, there are two choices. The first, and by far the better, is to confess the fact by sending VP2E/? or something of that kind. The Controller will immediately press one of the keys directly above the space bar to trigger a repeat of the missed call. If the Op chooses to do nothing, the computer sends the call a second time if the Controller does not respond within the time frame allowed; this slows things down and deprives the players of some of the excitement of the game. The Op is not given a third chance by the disgusted caller who promptly leaves the pileup for greener pastures elsewhere. Then, a new call will be heard, not necessarily at the same speed or frequency! To make things a little more interesting, the frequencies and speeds heard are selected by the computer in ranges that center on the preferences selected by the Controller. When the last call in the input file has been answered (or blown!), the computer congratulates the Op and reports the number of QSOs "in the log". The game will be terminated before the end of the input file has been reached if the Controller responds to a call by depressing the ESC key. When you are ready for a greater challenge than CALLGAME offers, let me recommend PED.EXE by Mas Kozu, JE3MAS. It goes far beyond CALLGAME and is so realistic that I find myself pleading with slow callers to hurry before my QSOs- per-hour rate drops into the single digits! In the mean time, I hope you'll enjoy CALLGAME and the other XTRAPLUS programs. GL ES DX DE KC7IG.